Tag: video games

Airplane Mode

Genius title for this anti-game in the vein of Penn & Teller’s “Desert Bus” and Will Brierly’s Soda Drinker Pro.

Notably, from the screenshots it seems that the in-flight entertainment is public domain (Le Voyage dans la Lune and Merrie Melodies), including the book, À rebours, considered part of the Decadent movement, which may or may not be significant? I ain’t no fancy art feller.

Bizarrely, this is being distributed by AMC Games (yes, the AMC of “Mad Men” and “Breaking Bad”), and this is their first game.

Leave a Comment

Nintendo know what they’re doing

On why the Nintendo Switch doesn’t need 4K:

How many people are really looking at the Animal Crossing on their TV and thinking “no thank you, it’s not in 4K” or Paper Mario: The Origami King and dismissing the Switch because the graphics don’t have ray tracing? Literally nobody. Players come to Nintendo for quality IP, innovative titles, and long-lasting gameplay, not graphics.

Raymond Wong, Input

This reminds me of the things Android zealots are always insisting the iPhone has to do, things that no iPhone user actually cares about, because Android zealots are “spec-heads.”

I do wish Nintendo would come out with a “Switch Ultra Lite,” which was similarly inexpensive to the Switch Lite but didn’t have a screen at all and was just a TV console.

Leave a Comment

Prodigy

In the early Nineties my family had one computer, a Zeos 386, and Prodigy was my very first experience with anything resembling the internet, including e-mail. I spent a lot of online time playing this labyrinth game called Mad Maze, which you can once again play in its entirety, as long as you use Internet Explorer.

Mad Maze is being discussed at:

and on these blogs:

Leave a Comment